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WVU Morgantown

Game Design, M.A.

  • Overview
  • Admissions Requirements
  • Masters
  • Accelerated Program
  • Learning Outcomes

Degree Offered

  • Master of Arts

Nature of the Program

The MA in Game Design blends creativity, technology, and strategy to prepare students for the dynamic gaming industry. Designed for aspiring game designers, developers, and storytellers, this program provides hands-on experience in game design, game theory, interface design, user experience (UX), and usability testing.

This 30-credit-hour program is ideal for emerging game designers looking to expand their conceptual, production, and project management skills while advancing their professional credentials. The curriculum is fully online and asynchronous, allowing students to participate from anywhere in the world. It culminates in a capstone project that challenges students to design and develop a functional, playable game prototype, demonstrating their ability to bring a game concept to life.

With selective enrollment, students benefit from individualized mentorship with a dedicated and diverse faculty who are industry experts and committed to ongoing professional engagement. Throughout the program, students will develop and communicate a deep understanding of historical, cultural, contemporary, and aesthetic issues within the game industry. They will also be expected to articulate and defend their capstone project proposal and final prototype within the context of the evolving game design landscape.

 Program Format

The academic calendar for this online and asynchronous program comprises four accelerated terms, aligned with the University's established parts of term: Early Fall (August–October), Late Fall (October–December), Early Spring (January–March), and Late Spring (March–May).

Admissions for 2026-2027

The program accepts applications for both the spring and fall semesters. There is a two-step process for graduate applications. 

Step 1: Apply to West Virginia University Graduate School online. This application will require you to upload your transcripts, resume, letter of intent, three letters of recommendation and pay an application fee. Applicants must have had a minimum undergraduate grade point average of 2.75 to be considered for admission. 

Step 2: Submit your portfolio to the WVU School of Art & Design.

Submit the following material for the degree you are interested in:

MA in Game Design: Portfolio: Up to 5 representative samples of your work with a total viewing duration of no longer than 60 minutes, including interactive projects, game prototypes, game components, graphic imagery, virtual environments, virtual character studies, photographs, or video documentation of the same. WVU School of Art & Design faculty will review portfolios and make recommendations for program acceptance.

Applicants may be required to take additional course work after careful review of undergraduate transcripts.

In addition to the application materials listed, transfer students must transfer graduate work completed elsewhere. Transcripts must accompany the written request. The acceptance of transfer credit is not automatic. The graduate faculty, the graduate advisor, and the School Director will determine how much, if any, previous graduate-level work may be transferred. The maximum allowable number of graduate transfer credits toward the degree is nine. All transfer credits must be in place by the end of the first semester. 

Major Code: 3730

Degree Requirements

Course List
Code Title Hours
ART 502SGame Design3
ART 503Game Theory3
ART 505SGame Production3
ART 603SThesis: Concept & Research3
ART 604SThesis: Design & Project Plan3
ART 606SThesis: Project Launch3
ART 607SThesis: Production6
Select six hours from the following:6
ART 608
Game Design Residency
ART 507
Focus Module
Electives
Total Hours30

Suggested Plan of Study

First SemesterHours
ART 6081
 1
Second SemesterHours
ART 502S3
ART 5033
ART 5071
 7
Third SemesterHours
ART 505S3
ART 603S3
ART 5071
 7
Fourth SemesterHours
ART 6081
 1
Fifth SemesterHours
ART 604S3
ART 606S3
ART 5071
 7
Sixth SemesterHours
ART 607S6
 6
Seventh SemesterHours
ART 6081
 1
Total credit hours: 30
*

The first semester in this program is a summer term.

**

An accelerated track is also available. Candidates may consult their faculty advisor to learn more details.

Accelerated Bachelor's/Master's BA in Game Design and Interactive Media and MA in Game Design

Students must fulfill all degree requirements for the B.A .in Game Design and Interactive Media and all the requirements for the M.A. in Game Design. Students must also meet all the requirements of the A.B.M. in Game Design.

ABM Requirements

Course List
Code Title Hours
Undergraduate Coursework111
Shared B.A. / M.A. Coursework9
Graduate Coursework21
Total Hours141

Shared Bachelor's/Master's Curriculum Requirements

Course List
Code Title Hours
A minimum grade of C- or better is required in all major coursework.
ART 502SGame Design3
ART 503Game Theory3
ART 505SGame Production3
Total Hours9


Suggest Plan of Study

First Year
FallHoursSpringHours
ART 1912MDIA 215S3
ART 121S3ART 122S3
MDIA 101 (GEF 4)3ARHS 160 (GEF 6)3
ENGL 101 (GEF 1)3GEF 24
Elective or Minor course3Elective or Minor course3
 14 16
Second Year
FallHoursSpringHours
ART 2873ART 286S3
ART 270S3ART 285S3
ART 272S3ART 3873
GEF 33ENGL 102 (GEF 1)3
Elective or Minor course3Elective or Minor course3
 15 15
Third Year
FallHoursSpringHours
ART 273S3MDIA 3283
ART 372S3ART 486S3
ART 386S3ART 5033
GEF 53GEF 73
Elective or Minor course3Elective or Minor course (GEF 8)3
 15 15
Fourth Year
FallHoursSpringHours
ART 485S3ART 472S3
ART 502S3ART 505S3
ART 487S3ARHS elective3
Elective or Minor course3Elective or Minor course3
Elective or Minor course (GEF 8)3Elective or Minor course (GEF 8)3
 15 15
Fifth Year
FallHoursSpringHours
ART 507, ART 608, or Electives6ART 606S3
ART 603S3ART 607S6
ART 604S3 
 12 9
Total credit hours: 141

Major Learning Outcomes

Game Design

1. Graduates of this program will be able to analyze the structure of a game to address theory, narrative, character, environment, and sound elements.

2. Graduates of this program will be able to produce functional game prototypes based on theoretical insight, factual observation, iterative processes, and a game design document.

3. Graduates of this program will be able to develop executive leadership, project management, and team management abilities to organize and manage a production pipeline in a remote team-based environment.

4. Graduates of this program will develop competence in usability testing for game quality control.

  • School of Art and Design
    • Art and Design
    • Art Education
    • Game Design
    • Studio Art
  • School of Media and Communications -​ Reed
  • School of Music
  • School of Theatre and Dance

WVU Morgantown

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