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WVU Morgantown

Esports Business and Entertainment, B.A.

  • Overview
  • Admissions Requirements
  • Major
  • Degree Progress
  • Learning Outcomes

Degree Offered

  • Bachelor of Arts

Nature of the Program

West Virginia University’s Esports Program integrates academic study, competitive gaming, and student engagement to prepare graduates for careers in the rapidly evolving esports and digital entertainment industries. The program’s flagship major, Esports Business and Entertainment, provides an interdisciplinary curriculum that examines the business, media, event production, and cultural dimensions of competitive gaming and interactive entertainment. The program connects academic learning with applied experiences in competitive esports, digital media production, and industry engagement. Through this integrated model, students develop practical skills and critical understanding of the global esports ecosystem and the broader gaming, sport, and entertainment industries.

Admissions for 2027-2028

First-time students who meet University requirements are directly admitted to the Esports Business and Entertainment major.

Students admitted from other majors within WVU must be in good academic standing (2.0 GPA).  

Students transferring from another institution must be in good academic standing (2.0 GPA).

On-Campus Major Code:5549
Online Major Code: 5555

General Education Foundations

Please use this link to view a list of courses that meet each GEF requirement.

NOTE: Some major requirements will fulfill specific GEF requirements. Please see the curriculum requirements listed below for details on which GEFs you will need to select.

Course List
Code Title Hours
General Education Foundations
F1 - Composition & Rhetoric3-6
ENGL 101
& ENGL 102
Introduction to Composition and Rhetoric
and Composition, Rhetoric, and Research
or ENGL 103
Accelerated Academic Writing
F2A/F2B - Science & Technology4-6
F3 - Math & Quantitative Reasoning3-4
F4 - Society & Connections3
F5 - Human Inquiry & the Past3
F6 - The Arts & Creativity3
F7 - Global Studies & Diversity3
F8 - Focus (may be satisfied by completion of a minor, double major, or dual degree)9
Total Hours31-37

Please note that not all of the GEF courses are offered at all campuses. Students should consult with their advisor or academic department regarding the GEF course offerings available at their campus.

Curriculum Requirements

Course List
Code Title Hours
University Requirements75
Professional and Career Development Sequence *
Esports Business and Entertainment Major Requirements45
Total Hours120

University Requirements

Course List
Code Title Hours
General Education Foundations (GEF) 1, 2, 3, 4, 5, 6, 7, and 8 (31-37 Credits)
Outstanding GEF Requirements 1, 2, 3, 5, 6 and 724
CAHS 191First-Year Seminar2
General Electives49
Total Hours75

Professional and Career Development Sequence

Course List
Code Title Hours
Sequence*
CAHS 191
First-Year Seminar
CAHS 300
Career Exploration in Applied Human Sciences
CAHS 489
Capstone Experience in AHS

Esports Business and Entertainment Major Requirements 

Course List
Code Title Hours
A minimum grade of C- or higher must be earned in all Esports Business and Entertainment Major Requirements.
ESPT 101Exploration of Esports and Interactive Gaming3
ESPT 220Event Management and Production in Competitive Gaming3
ESPT 310Esports Business3
ESPT 321Esports Governance3
ESPT 322Esports Marketing3
SEP 272Introduction to Sport and Performance Psychology (GEF 4)3
SEP 420Sport and Performance Enhancement3
SPSC 421Beyond the Odds: The Operations and Ethics of Sports Gambling3
CAHS 300Career Exploration in Applied Human Sciences3
CAHS 489Capstone Experience in AHS3
Required Minor15
Total Hours45
*

CAHS 191 is accounted for in the University Requirements, CAHS 300 and CAHS 489 are part of the Major Requirements.

Suggested Plan of Study

First Year
FallHoursSpringHours
CAHS 1912ENGL 102 (GEF 1)3
ENGL 101 (GEF 1)3ESPT 2203
ESPT 1013GEF 33
GEF 24Elective3
GEF 53Elective3
 15 15
Second Year
FallHoursSpringHours
ESPT 3103SEP 272 (GEF 4)3
GEF 63GEF 73
Elective3Elective3
Elective3Elective3
Elective3Elective3
 15 15
Third Year
FallHoursSpringHours
ESPT 3223ESPT 3213
Professional Minor Course3CAHS 3003
Elective3Professional Minor Course3
Elective3Elective3
Elective3Elective3
 15 15
Fourth Year
FallHoursSpringHours
SEP 4203CAHS 4893
Professional Minor Course3SPSC 4213
Professional Minor Course3Professional Minor Course3
Elective3Elective3
Elective3Elective3
 15 15
Total credit hours: 120

Degree Progress

  • Students must complete each class in the Esports Core with a grade of C- or higher. If a student does not receive a C- in an Esports Core course, they will need to repeat the course to earn a higher grade. The Esports Core does not include minors or AOEs.
  • By the end of a student's first year in the major, they must complete ESPT 101 to continue in the major.
  • Prior to enrolling in ESPT 290, learners must have successfully completed (received a C- or higher) ESPT 101 and ESPT 201.
  • Students will complete a section of ESPT 491, professional field experience, in the Spring term of their last year.
  • Students who do not meet these benchmarks may be removed from the major.

Major Learning Outcomes

Esports Business and Entertainment

The goal of this program is to prepare students with the essential knowledge and skills to successfully pursue careers within esports business and entertainment and related industries of their choice. 

  • Content Knowledge: Students will integrate knowledge, skills, and dispositions and apply them to professional issues in esports business and entertainment.
  • Reflection and Professional Readiness: Students will reflect on their professional readiness and think critically about the continued refinement of the disciplinary knowledge, skills, and dispositions learned across the esports business and entertainment curriculum.
  • Professionalism and Ethics: Students will model professional and ethical behaviors that are consistent with the industry standards and the related recommendations for best practice learned across the esports business and entertainment curriculum.
  • School of Education and Counseling
  • School of Sport Sciences
    • Esports Business and Entertainment
    • Health and Well-​being
    • Physical Education and Kinesiology
    • Sport, Exercise, and Performance Psychology
    • Sport Leadership
    • Sport Management
    • Strength and Conditioning
  • Multidisciplinary Studies

WVU Morgantown

Undergraduate Catalog Information

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Office of the University Registrar
P.O. Box 6878
Morgantown, WV 26506
Email: registrar@mail.wvu.edu
Phone: 304-293-5355

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