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WVU Morgantown

Game Design and Interactive Media, B.A.

  • Overview
  • Admissions Requirements
  • Major
  • Learning Outcomes

Degree Offered

  • Bachelor of Arts

Nature of the Program

 

The Game Design and Interactive Media major combines coursework in the School of Art & Design with courses delivered by the Reed School of Media and Communications. Students explore the history, guiding principles, ethics, diversity, and cultural issues as related to game design, technology and interactive media. The program begins with foundational skills in art, design, production, and editing using digital tools and software along with more traditional media. These classes provide the skill sets to create interactive experiences including websites, mobile apps, immersive environments, video games, and virtual and augmented reality.  Students are concurrently oriented to innovation and design thinking methodologies and project management skills to create expertise in coordinating a team of diverse thinkers, from computer programmers to visual designers. Students must earn a GPA of C- or higher in all major required coursework.

Admissions for 2025-2026

Admission requirements for the Game Design and Interactive Media program are the same as to the university.  Visit the WVU undergraduate admissions page for details on general WVU admission.

Students not meeting the above requirements will be admitted to WVU as either a pre-Art or pre-Media student through CLASS.

Major Code: 3751

General Education Foundations

Please use this link to view a list of courses that meet each GEF requirement.

NOTE: Some major requirements will fulfill specific GEF requirements. Please see the curriculum requirements listed below for details on which GEFs you will need to select.

Course List
Code Title Hours
General Education Foundations
F1 - Composition & Rhetoric3-6
ENGL 101
& ENGL 102
Introduction to Composition and Rhetoric
and Composition, Rhetoric, and Research
or ENGL 103
Accelerated Academic Writing
F2A/F2B - Science & Technology4-6
F3 - Math & Quantitative Reasoning3-4
F4 - Society & Connections3
F5 - Human Inquiry & the Past3
F6 - The Arts & Creativity3
F7 - Global Studies & Diversity3
F8 - Focus (may be satisfied by completion of a minor, double major, or dual degree)9
Total Hours31-37

Please note that not all of the GEF courses are offered at all campuses. Students should consult with their advisor or academic department regarding the GEF course offerings available at their campus.

Curriculum Requirements

Course List
Code Title Hours
University Requirements48
Game Design and Interactive Design for Media Program Requirements24
Game Design and Interactive Design for Media Major Requirements48
Total Hours120

University Requirements

Course List
Code Title Hours
General Education Foundations (GEF) 1, 2, 3, 4, 5, 6, 7, and 8 (31-37 Credits)
Outstanding GEF Requirements 1, 2, 3, 5, 7, and 825
ART 191First-Year Seminar2
or MDIA 191 First-Year Seminar
General Electives21
Total Hours48

Game Design and Interactive Media Program Requirements

Course List
Code Title Hours
A minimum grade of C- or better is required in all program coursework.
ADV 215Principles of Advertising3
ARHS 160Survey of Art History 23
ART 121SVisual Foundations 13
ART 122SVisual Foundations 23
MDIA 101Media and Society3
MDIA 215SMedia Writing3
MDIA 225SMedia Tools & Applications3
MDIA 328Media Ethics and Law3
Total Hours24

Game Design and Interactive Media Major Requirements

Course List
Code Title Hours
A minimum grade of C- or better is required in all major coursework.
Art Requirements
ARHS 406Graphic Design History3
ART 224SGraphic Design 23
ART 236Mobile Digital Photography3
or ART 234S Photography 2
ART 270SIntroduction to Electronic Media 13
ART 272SDesigning for Multimedia3
ART 273SBeginning 3D Animation3
ART 285SInteractive Audio Design3
ART 372SInteractive Design3
ART 472SAdvanced Interactive Design3
Media Requirements
ART 287Coding for Media Applications3
ART 386SGaming Design and Digital Narrative3
ART 387UI/UX Design for Media Applications3
JRL 210SVisual Journalism and New Media3
Two Upper-Division MDIA or JRL Classes6
ART 486SIntermediate Game Design3
Total Hours48

Suggested Plan of Study

First Year
FallHoursSpringHours
ENGL 101 (GEF 1)3ARHS 160 (GEF 6)3
MDIA 101 (GEF 4)3ART 122S3
ART 191 or MDIA 1912MDIA 215S3
ART 121S3GEF 24
Elective3Elective3
 14 16
Second Year
FallHoursSpringHours
ART 224S3ENGL 102 (GEF 1)3
ART 270S3ADV 215 (GEF 8)3
JRL 210S3ART 272S3
MDIA 225S3ART 2873
GEF 33Elective3
 15 15
Third Year
FallHoursSpringHours
ART 372S3ART 273S3
ART 2363ART 285S3
ART 386S3ART 3873
GEF 53MDIA 3283
Elective3Elective3
 15 15
Fourth Year
FallHoursSpringHours
ARHS 4063ART 472S3
ART 486S3GEF 73
GEF 83GEF 83
MDIA Elective3MDIA Elective3
Elective3Elective3
 15 15
Total credit hours: 120

Major Learning Outcomes

Game Design and Interactive Media

The School of Art and Design and all its degrees and majors are accredited by the National Association of the Schools of Art and Design (NASAD).  The Interactive Design for Media major will undergo the accreditation through NASAD process as a new program.  The following criteria are from NASAD and provide the basis of assessment for course and programmatic Student Learning Outcomes. 

Upon completion of the Interactive Design for Media major, graduates must have attained the following;

  1. Knowledge of the concepts related to the visual, spatial, sound, motion, interactive, and temporal elements/features of digital technology and principles for their use in the creation and application of digital media-based work.
  2. Understanding of narrative and other information/language structures for organizing content in time-based or interactive media; the ability to organize and represent content structures in ways that are responsive to technological, social, and cultural systems.
  3. Understanding of the characteristics and capabilities of various technologies (hardware and software); their appropriateness for particular expressive, functional, and strategic applications; their positions within larger contexts and systems; and their influences on individuals and society.
  4. Knowledge of the processes for the development and coordination of digitally-based art and design strategies (for example, storyboarding, concept mapping, and the use of scenarios and personas).
  5. Ability to analyze and synthesize relevant aspects of human interaction in various contexts (physical, cognitive, cultural, social, political, and economic) and with respect to technologically-mediated communication, objects, and environments.
  6. Understanding of what is useful, usable, effective, and desirable with respect to user/ audience-centered digitally-based communication, objects, and environments.
  7. Knowledge of history, theory, and criticism with respect to such areas as film, video, technology, and digital art and design.
  8. Ability to work in teams and to organize collaborations among people from different disciplines.
  9. Ability to use the above competencies in the creation and development of professional quality digital media productions.
  • School of Art and Design
    • Art and Design
    • Art Education
    • Art History and Museum Professions
    • Art Therapy
    • Design Studies
    • Fashion Design and Merchandising
    • Game Design and Interactive Media
    • Interior Architecture
  • School of Media and Communications -​ Reed
  • School of Music
  • School of Theatre and Dance
  • College Wide Degree

WVU Morgantown

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